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WWDC 2014

iOS 8, OS X Yosemite, Xcode 6, Swift

Special Events

101
Keynote
102
Platforms State of the Union
103
Apple Design Awards

Frameworks

201
Advanced Topics in Internationalization
202
What's New in Cocoa Touch
203
Introducing HealthKit
204
What's New in Cocoa
205
Creating Extensions for iOS and OS X, Part 1
206
Introducing the Modern WebKit API
207
Accessibility on OS X
208
Introducing CloudKit
209
Adapting Your App to the New UI of OS X Yosemite
210
Accessibility on iOS
211
Designing Intuitive User Experiences
212
Storyboards and Controllers on OS X
213
Introducing HomeKit
214
View Controller Advancements in iOS 8
216
Building Adaptive Apps with UIKit
217
Creating Extensions for iOS and OS X, Part 2
218
Designing a Great In-App Purchase Experience
219
Adopting Handoff on iOS and OS X
220
Adopting Advanced Features of the New UI of OS X Yosemite
221
Creating Custom iOS User Interfaces
222
Optimize Your Earning Power With iAd
223
Prototyping: Fake It Till You Make It
224
Core iOS Application Architectural Patterns
225
What's New in Core Data
226
What's New in Table and Collection Views
227
Creating Modern Cocoa Apps
228
A Look Inside Presentation Controllers
229
Advanced iOS Application Architecture and Patterns
230
Making a Great First Impression With Strong Onboarding Design
231
Advanced CloudKit
232
Advanced User Interfaces with Collection Views
233
Sharing code between iOS and OS X
234
Building a Document-based App
235
Advanced Scrollviews and Touch Handling Techniques*
236
Building Interruptible and Responsive Interactions
237
A Strategy for Great Work

WWDC 2013

iOS 7, OS X Mavericks, Xcode 5

WWDC 2012

iOS 6 & OS X Mountain Lion

General

100
Keynote*
101
Platforms Kickoff

Essentials

200
What's New in Cocoa Touch*
202
Introduction to Auto Layout for iOS and OS X
203
Accessibility for OS X*
204
What's New in Cocoa*
205
Introducing Collection Views
206
Secure Automation Techniques in OS X*
208
Saving and Restoring Application State on iOS*
209
iCloud Storage Overview*
210
Accessibility for iOS
211
Building Concurrent User Interfaces on iOS
212
Basics+Habits: Building Your Software Projects To Last
213
Introduction to High Resolution on OS X
214
Core Data Best Practices
215
Text and Linguistic Analysis*
216
Advanced Appearance Customization on iOS*
217
Layer-Backed Views: AppKit + Core Animation*
218
Using iCloud with UIDocument*
219
Advanced Collection Views and Building Custom Layouts*
220
Keyboard Input in iOS*
221
iOS User Interface Design*
222
Introduction to Attributed Strings for iOS*
223
Enhancing User Experience with Scroll Views
224
Using iCloud with NSDocument*
225
Up and Running: Making a Great Impression with Every Launch*
226
Core Text and Fonts
227
Using iCloud with Core Data*
228
Best Practices for Mastering Auto Layout
230
Advanced Attributed Strings for iOS*
231
What's New with Gestures*
232
Auto Layout by Example*
233
Building Advanced Gesture Recognizers*
234
AirPrint*
235
iOS App Performance: Responsiveness*
236
The Evolution of View Controllers on iOS*
237
Advanced iCloud Document Storage*
238
iOS App Performance: Graphics and Animations*
240
Polishing Your Interface Rotations*
241
Cocoa Interprocess Communication with XPC*
242
iOS App Performance: Memory*
243
iPhoto for iOS: UI Progression and Animation Design*
244
Internationalization Tips and Tricks*
245
Advanced Tips and Tricks for High Resolution on OS X

App Services

300
Getting Around Using Map Kit*
301
Introducing Passbook, Part 1*
302
Selling Products with Store Kit*
303
Staying on Track with Location Services*
304
Events and Reminders in Event Kit*
305
What's New in iTunes Connect for App Developers*
306
Integrating With Facebook, Twitter and Sina Weibo*
307
Building Great Newsstand Apps*
308
Managing Subscriptions with In-App Purchase*
309
Introducing Passbook, Part 2*
311
Building and Distributing Custom B2B Apps for iOS*

Developer Tools

400
Developer Tools Kickoff*
402
Working Efficiently with Xcode*
404
Building from the Command Line with Xcode*
405
Modern Objective-C*
406
Adopting Automatic Reference Counting*
407
Adopting Storyboards in Your App*
408
Working with Schemes and Projects in Xcode*
409
Learning Instruments*
410
What's New in LLVM*
411
Source Control Management in Xcode*
412
Debugging in Xcode*
413
Migrating to Modern Objective-C*
414
Building, Archiving, and Submitting Your App
415
Debugging with LLDB*

Graphics, Media & Games

500
Game Technologies Kickoff*
501
Publishing with the iBookstore*
502
Effective HTTP Live Streaming
503
Building Books with iBooks Author*
504
Introducing Scene Kit
505
Audio Session and Multiroute Audio in iOS*
506
Optimizing 2D Graphics and Animation Performance*
508
What's New in Game Center*
509
Building Interactive Books with EPUB 3 and JavaScript*
510
Getting Started with Core Image*
511
Core Image Techniques*
512
What's New in HTTP Live Streaming*
513
Advances in OpenGL and OpenGL ES*
514
OpenGL ES Tools and Techniques*
515
HTML, CSS, and DOM for Book Authors*
516
Integrating Your Games with Game Center*
517
Real-Time Media Effects and Processing during Playback*
518
Improving Accessibility in Books*
519
Multiplayer Gaming with Game Center*
520
What's New in Camera Capture*
521
Building Game Center Games for OS X*
522
Adopting OpenCL in Your Application*
523
Best Practices for Color Management*
524
Understanding Core Motion*

WWDC 2011

iOS 5, OS X Lion, & iCloud

Graphics, Media, & Games

400
Graphics, Media, and Games Kickoff*
401
What's New in OpenCL*
402
Essential Game Technologies for iOS, Pt 1*
403
Essential Game Technologies for iOS, Pt 2*
404
Audio Development for Games*
405
Exploring AV Foundation*
406
AirPlay and External Displays in iOS apps*
407
Introduction to Game Center*
408
HTTP Live Streaming Update*
409
Working with Game Center*
410
Multi-Player Gaming with Game Center*
411
Music in iOS and Lion*
412
Turn-Based Gaming with Game Center*
413
Audio Session Management for iOS*
414
Advances in OpenGL ES for iOS 5*
415
Working with Media in AV Foundation*
416
Tools for Tuning OpenGL ES Apps on iOS*
417
Introducing AV Foundation Capture For Lion*
418
Best Practices for OpenGL ES Apps in iOS*
419
Capturing from the Camera using AV Foundation on iOS 5*
420
Advances in OpenGL for Mac OS X Lion*
421
Core Animation Essentials*
422
Using Core Image on iOS & Mac OS X*
423
What's New in Core Motion*

Internet & Web

500
What's New in Core Location*
501
iCloud Storage Overview*
502
Advanced HTML5 Media Controllers in Safari*
503
Hidden Gems for Web Apps*
504
Building Newsstand Apps*
505
iAd Implementation Best Practices*
506
Building iAd Rich Media Ads with iAd Producer*
507
iBooks: Create Beautiful Books with HTML5, CSS3 and EPUB*
508
Understanding And Optimizing Web Graphics*
509
What's New in CSS Effects and Animations*
510
In-App Purchase for iOS and Mac OS X*
511
Rich Text Editing in Safari on iOS*
512
What's New in App Publishing With iTunes Connect*
514
What's New in Safari Extensions*
515
Using HTML5 Offline Storage*
516
Understanding Layout and Gestures in Safari on iOS and Lion*
517
Using Local And Push Notifications on iOS and Mac OS X*
518
Testing Your Location-Aware App Without Leaving Your Chair*
519
Combining Web Accessibility and Automation on iOS*

WWDC 2010

iPhone 4

General

10
Apple WWDC 2010 Keynote Address*

Frameworks

100
Usable by Everybody: Design Principles for Accessibility on Mac OS X
101
What's New in Cocoa Touch
102
What's New in Foundation for iOS 4
103
iPad and iPhone User Interface Design
104
Designing Apps with Scroll Views
105
Adopting Multitasking on iPhone OS, Part 1
106
Understanding Document Interaction Controller
107
Cocoa Tips and Tricks
108
Managing Mobile Devices
109
Adopting Multitasking on iPhone OS, Part 2
110
Advanced Text Handling for iPhone OS
111
iPad Development Overview
112
Integrating Ads with iAd
113
Working Effectively with Objective-C on iPhone OS
114
Advanced Cocoa Text Tips and Tricks
115
Using Core Location in iOS 4
116
Model-View-Controller for iPhone OS
117
Building a Server-driven User Experience
118
Mastering Core Data
119
Accessing Shared Contact Information
120
Simplifying Touch Event Handling with Gesture Recognizers
121
Advanced Gesture Recognition
122
Accessibility on iPhone OS
123
Building Animation Driven Interfaces
124
Understanding Foundation
125
Internationalizing Data on Mac and iPhone
127
Customizing Maps with Overlays
128
Mastering Table Views
129
Implementing Local and Push Notifications
130
Future Proofing your Application
131
Performance Optimization on iPhone OS
133
Using iTunes and App Store Affiliate Tools and Technologies
134
Optimize your iPhone App for the Retina Display
135
Advanced Performance Optimization on iPhone OS, Part 1
136
Calendar Integration with Event Kit
137
Optimizing Core Data Performance on iPhone OS
138
API Design for Cocoa and Cocoa Touch
141
Crafting Custom Cocoa Views
144
Advanced Objective-C and Garbage Collection Techniques
145
Key Event Handling in Cocoa Applications
147
Advanced Performance Optimization on iPhone OS, Part 2

Graphics & Media

400
Graphics and Media State of the Union
401
Game Design and Development for iPhone OS, Part 1
402
Game Design and Development for iPhone OS, Part 2
403
Advances in HTTP Live Streaming
404
Introduction to Game Center
405
Discovering AV Foundation
407
Editing Media with AV Foundation
408
Game Center Techniques, Part 1
409
Using the Camera with AV Foundation
410
Game Center Techniques, Part 2
411
Fundamentals of Digital Audio for Mac OS X and iPhone OS
412
Audio Development for iPhone OS, Part 1
413
Audio Development for iPhone OS, Part 2
414
OpenGL Essential Design Practices
415
OpenGL ES Overview for iPhone OS
416
Harnessing OpenCL in Your Application
417
OpenGL ES Shading and Advanced Rendering
418
Maximizing OpenCL Performance
419
OpenGL ES Tuning and Optimization
420
OpenGL for Mac OS X
421
Incorporating the Camera and Photo Library in your App
422
Taking Advantage of Multiple GPUs
423
Sensing Device Motion in iOS 4
424
Core Animation in Practice, Part 1
425
Core Animation in Practice, Part 2
426
Core Image Effects and Optimization

Internet & Web

500
Safari, Internet and Web State of the Union
501
Delivering Audio and Video Using Web Standards, Part 1
502
Delivering Audio and Video Using Web Standards, Part 2
503
CSS Effects, Part 1: UI Elements and Navigation
504
CSS Effects, Part 2: Galleries and 3D Effects
505
Creating Extensions for Safari, Part 1
506
Creating Extensions for Safari, Part 2
507
Getting the Most Out of Safari Integrated Developer Tools
508
Adding Touch and Gesture Detection to Web Pages on iPhone OS
509
Creating Info Graphics with Standard Web Technologies
510
Creating Content With iAd JS, Part 1
511
Creating Content With iAd JS, Part 2
512
Using HTML5 Offline Storage