[ Silence ]
Good almost end of the morning to everybody.
My name's Bruce Nilo, and I make and create and fix and break view controllers for a living.
I assume most of you have some passing familiarity with view controllers.
They've been around since the very first SDK, I believe.
They've kind of grown over the releases.
They basically are a mechanism where we help you create great application flows, where the transitions kind of enhance what you're trying to say in your application.
Over the releases they've taken up functionality like helping decide whether or not a application should auto rotate, how it should be laid out underneath the bars, not underneath the bars.
In iOS 7 they're going to help the application decide what the status bar highlight should be.
We've changed the way layout works a little bit, and view controllers are going to help you do that.
Now I'm not going to talk about any of that today.
What I'm going to do is go back to basics.
We're going to talk about view controllers and transitions.
And software has this way of kind of emerging.
It kind of you go back to the beginnings all the time, and you come back with something even better.
And that's what we've done for you, I think, in iOS 7 with view controllers and custom transitions.
So enough of my intro to my intro.
Let's quickly go over what I'm going to talk about.
So to do transitions and by transitions I am often kind of taking a shortcut.
I really mean transition animations right now.
To do them, you need great tools and API to do those animations.
And we have a bunch of them already, but we've added a whole lot more in iOS 7, and we're going to go through that quickly.
We're going to talk about custom view controller transitions, meaning how you can create your own, and then we're going to introduce this notion of how you can create view controller transitions that are interactive.
And then we're going to go into some other detail.
So let's kind of delve in a little bit what I mean.
First of all, hopefully everybody here has used the block animation API on UIView.
We're going to quickly review that, because a lot of the animation tools that we are adding in iOS 7 are in fact enhancements of that API.
We've introduced kind of a UIView block-based spring animation API.
There's a lot of bounciness, and kind of harmonic transitions that you see in iOS 7, and we're going to give you guys an easy way to do that too.
Key frame animations.
It's been really hard to get key frame animation at the UIKit level, you typically had to dive down to do it, and we're going to make that a lot easier too.
And finally there's probably been a lot of buzz around UIKit dynamics.
We're going to talk about that a little bit, and how it works ultimately with transitions.
So custom view controller transitions.
First of all, which of these which view controller transitions are we talking about?
Well there's kind of three, maybe three and a half that are like the big kahunas, as it were.
Present and dismiss, you'll be able to customize those.
Tab bar controller, tab bar controller actually never really had any kind of animated transition.
Well now it will if you want it to.
Navigation controller, you've already seen that we've done a bit out of the box with navigation controller, and you're going to be able to customize that as well, if you'd like.
And finally, UI collection view controller, it was kind of thin as a view controller coming in on iOS 6.
We've beefed it up a little bit, and made it work better with navigation controller.
So now you'll be able to put a UICollectionViewController in with really almost no code at all, have your navigation controller transitions basically be your collection view layout transitions.
We're going to talk about what a transition is, just so that we're all speaking the same language.
There's a lot of API, and we're going to go through it.
There's going to be a lot of code that doesn't fit very well on these slides, and I apologize for that.
Interactive view controller transitions.
Well there's one actually in iOS 6 we had UI page view controller, and you could swipe that back and forth, that's an example of an interactive view controller, or an interactive transition.
In iOS 7, the pop gesture is now interactive as well.
And basically, you guys can add your own.
We've beefed up collection view a bit too, so collection view can now be interactive in a couple of different ways.
And we're going to talk about that, and again in the context of how you can use it for your custom view controller transitions.
Interactivity introduces an introducing twist for a view controller transition, in that you can change your mind halfway through it.
I mean you don't have to change your mind, but the user and certainly this is the case with the pop gesture in iOS 7 the user might kind of move their finger halfway, and then say nah, I want to be back where I started from.
And there's some implications to that that we're going to talk about.
To kind of help with some of those issues, we've introduced a brand new object called a transition coordinator, and as we implemented it initially to help deal with cancelled transitions, it became clear that it solved a lot of other interesting problems too, and we're going to talk about that.
So let's go into the new animation APIs that we have to offer.
So, these two methods I believe were from the beginning, that's not the block-based API.
This one was introduced I believe in iOS 4, and if you guys aren't using this for your kind of UIView level transitions, you probably want to take your view controllers in for a tune-up, and your views in for a tune-up as well.
So let's look and see what the connection is between this method and core animation.
You don't really need to know much about core animation to use the UIKit animation APIs, but it helps to have a little bit of depth to understand what's going on.
So inside of this block this animation block, you can update arbitrary properties on your views.
Views are layer backed in UI kit, and on iOS for that matter, and as you update those properties, the various properties are kind of updated at the layer level.
And when you're in that block, core animation objects get added to the layer, and that's actually what's driving the animations that you see throughout iOS.
Sometimes you get caught within of the dynamic scope of these blocks, and you don't expect to be.
And so we added some API that you could I mean a long time ago that you could disable and enable whether or not you wanted the properties that you were tweaking to actually be animated.
This API has a little bit of problems, in particular I can't tell you the number of bugs I've gotten where somebody forgets to set it back to the right value, and things don't animate, and all hell breaks out.
So we've added this block-based API that you can basically execute code which will guarantee not to animate, if it's executed in the block that you pass in to perform without animation.
Okay, so now to something new, spring animations.
Great thing is you don't have to know about, you know, solutions to single dimensional harmonic oscillators.
The reality is we people actually kind of iterate the values, the damping ratio, and the spring velocities which are two new terms, or parameters that we've added to some new API.
And basically we support critically damped oscillations to under-damped oscillations.
We don't do over-dampen.
And the API looks like this.
It looks pretty familiar, except it has those two new parameters.
And I'm going to show some examples of this later on in the talk.
Key frame animations, animate key frames with duration is to CA key frame animation as animate with duration is to CA basic animation.
Yeah, I have some kids who just go through their SATs, so I thought an analogy would be good.
So you specify key frames within the animation block, we've augmented the options to include the calculation mode.
It can pose as great with other UI view animation methods.
So there it goes for your use in iOS 7.
What's a little bit different is this add key frame with relative start time.
The way you'd structure your code is something like that.
Those add key frames are actually the key frame values of the particular property most likely, or they could be multiple properties at different points in the animation.
Finally I wanted have a small callout to the new snapshot API, because with these snapshots, for one thing they're nice and efficient, but for the other thing is this snapshot API lets you build some really incredible transitions, and we're going to show some of those as well.
An interesting point to note is when you create a snapshot, you can create snapshots of snapshots, and that can also be pretty useful.
Okay, UI kit dynamics, it's distinct from all of the UIView animation APIs, it's important to understand that because there's some kind of tricks or not tricks, but helper there's a helper class that we offer that really only works if your transition if your custom transition is using the UIView animation API.
We're going to talk about this a lot more in this morning's advanced in this afternoon's advanced dynamics talk, so I invite you to that if you find this stuff interesting.
Okay, first of all I want to the room to take a deep breath.
This stuff is really easy to use.
A lot of people that I've showed it to get a little bit confused, but it really is.
So first of all, presentations and dismissals.
You can customize your full-screen presentations, but we added a new modal presentation type, which is presentation custom, fancy that.
And the difference with about that is that it actually doesn't remove the from view controller from the window hierarchy.
So you can actually build your own kind of form sheet type of presentation if you wanted to on the phone.
I'm going to show you an example a few examples of that actually.
So that's what it is.
We're going to talk about the new things in a bit, but really you set your presentation type, you create this new little delegate object that you assign to the view controller that you're presenting, and you call present view controller, and you're done.
Tab bar controller, there's actually nothing to change there.
You're just going to set a delegate that vends [phonetic] the right object.
Same with navigation controller.
So I'm giving you the programmatic variance of this, but of course if you hit buttons that effectively call into these code pads, you will have your custom transitions for both navigation controller and tab bar controller.
So I mentioned about navigation controller and collection view controller, we can refer to those as layout to layout navigation transitions.
Basically all you need to do is set that one property to yes, and push your view controllers.
And all of the view controllers that you push or pop will actually be transitioning, using set collection view layout.
So that's pretty cool.
So I'd like to take a minute to show you guys a small demo app I wrote nod to the demo Gods to hope that it actually works.
Oh look at that.
Demo Gods are kind.
So here we have this kind of pretty simple app, it's kind of Ansel Adams'esque, and this was done even before I knew we had a California theming thing going on.
That's Yosemite in the background.
Basically, unless I say differently, every transition you're going to see here is a custom transition.
So let's do the slide.
Now you might think hey, that's just a normal push.
Well, look at the navigation bar.
There's a trans there's kind of a cross fade.
Any custom transition with the navigation bar is actually going to I mean with the navigation controller is actually going to do a cross fade on the navigation bar.
To highlight what I am talking about, I'm going to change the edge that we're going to go to.
I might be doing this too fast, but I'm going to change it to come in from the top.
By the way, let me also point out, you see that view that just got presented?
That was a custom presentation.
So it has the backdrop, the dimming view, it's kind of a slow form sheet on a phone.
So if I do the slide again, oop I'm coming down from the top.
So all this is pretty straightforward.
Let's look at bouncing.
So this is a spring animation, and I want you to notice it's kind of a under-damped coming in.
You'll notice a little kind of bounce that comes in and out of that, and then it's critically damped going out.
If we change the damping ratio here to make it a little bit more bouncy, you're going to see what happens, that it's going to kind of overshoot and bounce.
And so you can change these parameters as you like, and get different types of spring effects.
And they're pretty performant.
So for simple types of bounces, you don't really need to go into UIKit dynamics as an example.
So now let's look at key frame animations.
I'm going to show you two demos on key frame animation, but the first one I call the foldout thing, and that's using snapshots and key frames to do kind of an interesting fold push or pop.
I can actually make that work on a presentation as well, and this is the exact same code, I'm just setting different delegates.
And the code that you've written for your transitions is just going to work, whether it's a present, a push, tab bar controller select, etcetera.
So now I'm going to jump to something a little bit different.
I'm going to do a collection view thing.
Now this was a standard transition.
You'll notice if I hit the kind of slide it out, notice how the navigation bar's kind of doing that slide thing.
That's the default navigation bar transition, and this is the built-in pop gesture on iOS 7.
But now what we have is we have the collection view controller that we pushed in.
And when I tap on one of these squares, I'm going to push another one.
And you'll notice that we're still in the navigation controller, and we've changed view controllers, but the navigation bar now works with your collection view layout.
And what's interesting is the built-in pop gesture works too.
You get that for free.
So I'm not going to talk much about UIKit dynamics, but I do want to whet your appetite for this afternoon's talk.
So here we go, here's a drop animation.
This is a dialog that comes in, and give you something nice to know.
You notice how it came in, it bounced a little bit, and now I want to dismiss it, and [laughter] I'm not saying that's good UI [laughter], but, you know, it's kind of cool.
Okay, so let's talk a little bit about how to do this.
I'm going to this is kind of a stylized rendition of a push transition on a navigation controller.
The blue is the view hierarchy, the yellow is the view controller hierarchy, and basically the definition of the start state and the end state, 'cause the transition between states is the view controller hierarchy and the view hierarchy, they're consistent.
Now to move from one to the other, you go through this kind of inconsistent phase.
And so basically now we have, you know, we have the child view hierarchy that's a little bit different than the view controller hierarchy, and we're in we're transition.
And part of a transition is to animate, and you add child B's view in, you do whatever snazzy animation you want.
Things are looking good.
They're not you're not fully consistent yet though until you do something else, because we have a lot of things that need to get wired up again in terms of our internal data structures and the like.
So, the states are consistent view controller hierarchy and view hierarchy, you transition programmatically hitting a button, and there's a few things that we do to figure out where you should start, where you should end, and what you need to do to finish, and basically that's it.
So that highlighted those highlighted statements are what we've reified into a new system object.
And this system object is going to be pretty critical for you when you're building your custom transitions.
It's called UI view controller context transitioning.
We have a competition in UIKit to come up with the longest names.
I'm a contender, but I haven't won yet.
And so this transitioning object has some interesting bits of information.
One is the view in which you animate, that's an important thing to know, the other is where you started from, where you're ending.
It's important to actually start and end from where the system wants you to start and end.
And then there's this method called complete transition.
It's kind of a callback that you do at the end.
And if you don't do that, we're not going to be back into a consistent state.
So this object that gets passed into a number of our other a number of the objects that you are going to create and vend to create your custom transitions needs to call back into that method.
So this is one of the objects that you will be creating.
It will be any object that conforms to this protocol, UI view controller animated transitioning.
There's two required methods, you've got to tell it how long is this transition going to take, and then you've got to implement animate transition.
And you'll notice that it's passed in one of those context objects.
So let's go back to the intermediate step here.
So what's going to happen is the system is going to call you.
You've done push view controller, the system is going to call you at some point and say okay, animate your transition.
You're going to put your child view controller's view into that parent container view, do your fantastic animation using all of those new UI view animation APIs, and then at the end of the day when the transition is done, you're going to call the context complete transition, and you're back into a consistent state.
That's really it.
I'm going to go through this a few different times and a few different ways, so that we'll try to demystify some of this stuff.
First of all, you vend these objects with delegates.
There's a new transitioning delegate protocol that we've added, and we've augmented the navigation controller and tab bar controller delegate.
And those delegates are going to vend these animated transitioning objects, as well as an interactive transitioning object, which we're going to talk about in a few minutes.
I'm pushing kind of interactivity to the side right now.
And all of these are pass at context object, and that's a system object.
You are most likely not going to ever have to create an object that conforms to the context transitioning protocol, however you do need to create objects that conform to those other protocols.
So let's look at this again.
As I said, I'm going to do this a couple of different ways, because I've been informed that it can be confusing.
So first of all, you set the transitioning delegate.
I'm kind of walking through what do you do for a custom presentation.
You say present view controller.
The system is going to ask your delegate, if you've set one, do you have an animation controller for me to use?
And if you have implemented that method on the delegate, and you vend one of these objects, then we're going to do something slightly different.
We're going to ask you at some point how long is the transition going to take, and we are going to call animate transition on your object, passing in one of these contexts.
Finally when your animation is done, you call complete transition.
Got it? Complete transition.
You don't call complete transition, and you'll be unhappy.
Okay. Let's look at it slightly differently, let's look at it as code.
Code, this kind of looks pretty standard.
You set the delegate, you set the presentation style, you're off to the races.
This is code that gets a call back.
This is not within the same dynamic scope necessarily, but we're going to call back into you asking you for the animation controller.
At some point later we're going to say animate, transition, and this is your code.
You're going to basically implement that method on your object that conforms to the animated transitioning protocol, you're going to add the sub-view into the container view, you're doing to do some great animation.
And then one standard technique is in the completion block of the animate with duration method, you will call complete transition.
Okay. So let's look a little bit at some of these new APIs.
They're really, you know, you can look at the docs, you can look at the header files, but these are pretty straight forward.
These are this is the new transitioning delegate protocol.
The same thing for the animation controller goes for an interaction controller, which we're going to talk about.
View controller has grown a transitioning delegate property.
It's set on the presented controller.
Just to make it clear, that's kind of consistent with a lot of the previous ways that presentations are kind of refined.
You set your values on the presented controller.
We've grown a couple of new methods for the navigation controller, again one for animation controllers, one for interaction controllers, and ditto for tab bar controller, kind of nothing too much to talk about there.
But the objects that they vend have some interesting beef to them.
First of all, they need to implement animate transition.
And the implementation of animate transition needs is takes responsibility for inserting the two view controllers view in the container view.
That's because we don't know what your animation is going to be, and you might want to put it in different places, you might want to put it above, below some other views.
So it's your responsibility to do that.
You need to make sure that the two in view that the to and from view controllers' views are where they need to be, and you call complete transition.
Okay, let's talk a little bit about interactive view controller transitions.
Now interactive transitions is kind of a whole new thing.
As I said, the pop gesture is pervasive, and probably you guys are going to want to do something similar with some of your view controllers.
I've mentioned you can use you can create your own.
I should also mention as an aside that you can get a handle on the default navigation controller's pop gesture recognizer.
So you can create dependencies on it in case you have content that perhaps you don't want to that has its own gesture recognizers that you don't want to collide with the pop gesture recognizer.
Interesting is that although it might seem that all interactive transitions might be driven by gesture recognizers, that isn't necessarily the case.
You can anything that you can drive programmatically in an iterative way can actually be the source of an interactive transition.
They typically go forward, move forwards and backwards, and they can often be cancelled by they usually are started, if they're not started we're we have nothing to talk about.
We provide this the only concrete class that we provide for all of this is the UI percent driven interaction transition.
And what's great about this is that if you use a UI view animation the UI view animation APIs in your animate transition method, we're going to take care of, you know, reversing the animation, cancelling it, doing all that stuff.
You don't even have to call the context transition the context object with complete transition.
And so we're going to show a couple of examples of that.
The protocol for interactive transitioning really couldn't be simpler.
Start interactive transition.
That's called instead of animate transition on the animation controller.
Now it doesn't mean that you don't need an animate transition, because maybe your inner maybe your transition isn't going to be interactive.
Moreover, your start interactive transition is free to call out to the animation controller's animate transmission, as makes sense.
Those last optional properties are most often used for the sake of the UI percent driven interaction transition, and so when the interactive portion of a transition stops, you can kind of tell it to speed up, slow down, change its timing curve to kind of finish the transition.
So let's go to this sequence again and see what's different between interactive transitioning and just non-interactive transitioning.
So far everything looks the same.
What's different is this.
In addition to asking for the animation controller, we ask for an interaction controller.
If you don't provide an animation controller, we're never going to ask the second question.
So you need to implement both if you want to implement interactive transitions.
We're going to go through this little picture, because I think it's illustrative of some of the differences in terms of what an interactive transition entails.
First of all, we're going to start with this interactive event handler.
I've kind of made it generic, but let's imaging it's a gesture recognizer.
And your gesture is going to commence, and it's going to say okay, this I'm good to go, start interactive transition.
And it's going to do that by doing push, pop, present.
It doesn't call start interactive transition.
The system calls start interactive transition.
And once that happens, we're going to call that method on the interaction controller that you vend, and now we're in this update interactive transition state.
And your gesture recognizer is basically going to be constantly calling update interactive transition, based on what's going on with your gesture.
You might be computing a percent complete, you can compute a bunch of different things.
But you're going to be driving it there.
At some point, the gesture is going to end, or the interactive portion of the transition is going to end, and for illustrative purposes, we're going through the finish path, which means that we're actually completing the transition we started.
But you might decide to go through a different path altogether, and that's the transition cancelling up there.
We're going to call the context finish interactive transitioning, and then in this particular case the interaction controller has decided it's going to finish the transition by calling the animation controller's animate transition method.
You don't need to do that, but it often is convenient to do so.
And in the case of UI percent driven interactive transitions, that's in fact what we do.
Finally, animation ends, complete transition is called, and you're back into a consistent state, and your interactive transition is over.
So that's what's different.
I'm going to highlight what's a little bit different about interactive transitions.
First of all, there's a start, which is kind of the interactive phase, then there's a phase which is the transition finishes, it's animating in one direction or the other, and it can either be cancelling or finishing, and then we complete.
So the easy way to do all of this is, as I said, use the UIViewController percent driven transition, you have to implement animate presentation on your animation controller, and then your gesture recognizer is going to drive it, or whatever your generator for the interactive transition is.
Typically we sub-class this.
You don't have to, but it's useful to do so.
And instead of calling any out to any of the context methods, you're just going to call out to the instance of the percent-driven transition, how much, how complete you are or not, or whether or not the transition was canceled or completed successfully.
So, this is what percent-driven interactive transition looks like.
It has those three methods that you are going to call.
And this is another demo that I actually forgot to give, which but this is an example of a tab bar controller interactive transition using the percent-driven transition.
And it's kind of cool.
It's using key frame animation, it's using the new UI view key frame animation, and it's implementing this kind of accordion transition from tab to tab.
This is the one that I showed you, which was the fold one.
And again, this is the interactive portion of this is driven with the percent-driven transition.
So that fold object, that interactor is a sub-class of percent-driven interactive transition.
Those little methods in there, those are methods that I define to make it easy to implement.
One of the things I wanted to know is what the navigation controller was that I was in.
I also wanted to know if things were interactive or not, because I could either transition interactively or not interactively.
That's the code, that's it.
I've implemented a pinch gesture recognizer.
It hangs off of that sub-class of percent-driven interaction transition, and all I need to do is when the gesture begins, I call pop view controller, when it continues as the pinch moves I call update, I compute some percentage.
I'm doing this based on the scale of the pinch.
And then when it ends, I either call finish or cancel, and that's it.
If you've sub-classed percent-driven interaction transition, you're going to get all of your interactivity with about that amount of code, depending on the logic of your interactive stuff.
So, we also do collection view interactive collection view transitions, and we've grown the API on collection view.
I'm going to bring up my colleague, who made me train a long time to pronounce his last name.
It's probably the hardest part of this presentation.
Olivier Gudkenesh [phonetic].
One year of rehearsal almost paid off.
So I'd like to talk about collection view.
We have very nice interactive API in view controllers.
And what's great is we also added a new API in collection view to drive interactive layout transitions.
So it's really easy to use with a view controller API.
And that new API is actually a new layout, UICollectionView TransitionLayout.
And what that layout implements actually is a way to interpolate between two layouts.
It can be interactive or not, usually it is interactive with a simple transition progress property.
You can sub-class it, which is really useful.
And it was designed to be really simple to integrate with interactive view controller transitions.
How does that work?
Let's say that my current layout in my collection view is layout A.
The next layout is layout B.
So today in iOS 6 you could use set collection view layout, and you would pass yes, and we would just animate.
If you use a UI collection view transition layout, you can actually drive that transition progress, so at 0 it's going to be exactly like layout A.
But if you change that value to 0.5, from a gesture recognizer for instance, then we could compute the interpolation between all these cells.
And so when you drive that to 100%, it's going to look like the next layout.
So you can drive back and forth this transition progress.
And UICollectionView can go to 11.
[Laughter] So we sometimes have this really nice scale up at the end of a transition, and then scale down back to the real value.
And we do that for free, we do that in UI collection view transition layout for you.
You don't have to do anything.
And you don't even need to drive transitional progress past 1.0.
We do that under the hood.
How does that work?
We added three new methods in UICollectionView start interactive transition to collection view layout with a completion handler, and I'm going to initiate that interactive transition to the next layout.
Then from your gesture for instance, you can drive the transition progress, because the value you get here is an instance of UICollectionView TransitionLayout.
And when the gesture ends, and you won't have to animate to the next layout, just call finish interactive transition, or if you want to get back the old current layout, just call cancel interactive transition.
There is a new delegate method in UICollectionViewDelegate, collection view transition layout for layout to new layout.
Why that? You might want a different interactive transition from layout A to layout B, but something a little bit different from B to C or C to D.
So you can actually tweak and return different collection view transition layout sub-classes for all these cases.
This does not replace the existing setCollectionViewLayout animated, which is completely automatic and really easy to use.
Collection transition layout is really useful is when you subclass it.
Why? Because you can tweak the cell positions in the layout attributes we compute.
Which means that you could drive changes to cell positions based on the gesture position.
What could I implement with that?
Photos, pinch and move, really easy, 10 lines of code.
And we do have sample code to prove that, so you can check.
How can you use that?
You just create an instance of your own class in this delegate method.
And on finish or cancel what happens is while you are changing this transition progress property, we are actually tracking the current velocity.
So we will match that when we finish or cancel and drive the end of this animation.
And because you might sub-class, you might have your own parameters, it would be nice to be able to actually participate in that nice velocity matching.
So you can actually ask us to track your values, and then in this final phase you can access an updated value in sync with our own animation.
So I'd like to show you what you can do with that.
A very simple custom layout, a stack layout that's in a collection view controller implemented in navigation controller.
So I have this nice layout to layout automatic mode.
We add it to collection view controller, so when I tap I go to the next collection view controller.
I can tap back, and I'm back I'm back to the first collection view controller.
Plus I can also drive interaction by implementing the interactive view controller transitioning protocol with a gesture, and I can do something like that.
So the current layout right now is a transition layout, I can cancel, and I'm back to the first layout automatically.
And I can pinch to completion.
And that is the small effect of the end.
And what's great is I can pinch back, which is actually a pop to the previous view controller.
And pay attention to the navigation bar.
[ Silence ]
And that's just one line of code.
Because the only thing I'm doing is I'm using the view controller API to track this percent progress.
We have a few other enhancements in collection view for transitions, targetContentOffset FoProposedContentOffset.
When you're updating data sources, changing layouts, or changing bounds for a collection view, we try to guess what is the best content offset for that.
Sometimes it's just our best guess, but not correct.
If you actually want to specify exactly what this ending content offset should be, you can implement this method in your layout, and we're going to use the exact content offset you return for this bounds change, data source update, or collection view layout transition.
We have three new method on UI collection view layout, so you can be notified when we are about to move to the next layout, and from another layout.
We have better animations in layout transition by supporting the initial and final layout attributes method, and we have a new completion handler for the automatic set collection view layout animated.
And that's it for collection view.
I'd like to bring back Bruce, thank you.
So we're going to talk more about some of the details of interactive transitions now.
In particular, we're going to talk a little bit about cancellation.
So that's that state diagram that I had showed in an earlier slide, and we're going to kind of zoom in on kind of the two different states, or paths that you can go through as an interactive transition comes to an end.
And so as an interactive transition starts, the machinery behind in UIKit is actually going to be making calls out to view will appear, view will disappear, will show view controller, all the stuff that you've normally used to kind of control what's happening in your application as things come on and off screen.
And typically what happens is we go from disappeared to appearing, to appeared to disappearing.
That's when life is good.
However, we can also do this.
We can go from appearing to disappearing, and from disappearing back to appearing.
Now the reality is we could do this even in iOS 5 if you built a custom well not a custom, but you built your own container view controller.
These are kind of legal transitions, but now they're appearing a lot more when you can kind of cancel based on an interactive gesture.
Take home message here is don't assume that view did appear follows view will appear, or view will disappear, or view did disappear will follow view will disappear.
Some colleagues of mine have rid me kind of ruthlessly that view will appear really should probably be called view might appear, or view will probably appear, or I really wish this view would appear.
But most of the time what it's saying is true.
But now you've got to kind of take into account that maybe it won't.
And so we've added some new API to help you deal with some of this.
And to do that, we've introduced a new object that you can get when you're in a transition.
And you get it by asking the view controller one of the view controller participants of the transition.
It can really be the presenting, the presented, the push, the pop, whatever.
As long as they're involved in a transition, you can get this thing called a transition coordinator.
And the first thing I'd like to point out is the transition coordinator conforms to this other thing called a transition coordinator context.
It's really that one of these protocols is passive, and the coordinator kind of sub-protocol as it were kind of adds an active part to it.
And in particular this one that I've highlighted, notify when interaction ends using block is what you can use to help manage the untoward effects of view did disappear and not actually being called when you expected it to.
So one of the things about the coordinator context, you know, the passive component, is that it has these interesting properties, like was the transition cancelled, or did it start out as an interactive transition, is it still interactive?
And you can ask all those questions as the transition is unfolding, and in particular you can ask that question inside of a block that you have posted, that you've asked the transition coordinator to execute at a certain point in the interactive transition.
So say you have view will appear, and in your view will appear you have some method that does all these kind of side effects, assuming that view did appear is going to get called.
And believe me, there's lots of you out there that have methods like that.
I know we do.
And what you're going to do is you're going to call that method, and then within the same lexical scope you're going to ask for a transition coordinator, and you're going to check wait, am I in is this even interactive to begin with?
And if it is interactive, you're going to call notify when interaction ends.
That doesn't mean that the transition ends.
There's again, there's this important differentiation.
There's the interactive portion of a transition, then there's the portion where it kind of finishes, and then you then it's over for real.
So this block that you're going to call is going to get called when the interactive portion ends.
And at that point you can ask the context that's passed in hey, did I get cancelled or not?
And if you did get cancelled, you can then undo the side effects that you were expecting to get undone in view did appear.
Okay. So that's kind of nice.
Least there's a way to manage that.
But the transition coordinator's kind of cool, because as we implemented it, we realized that it was actually really easy to do a few other things that a lot of you have been requesting.
So one is that you can basically get a completion handler to run when the entire transition really completes.
I don't mean when the interactive portion ends, I mean when the whole thing is done, you know, like the completion handler that's on present view controller, or dismiss view controller.
Another thing that you can do is you can say you know what?
When this transition runs, and is animating, I want to run this other thing within the animation block of the transition.
Now I don't know how many of you out there have kind of been saying okay, how long does this push view controller transition take?
And you get out your stopwatch, and you figure it out, because you want to do something that's kind of synchronized with that animation.
Well you don't have to do that anymore, because there's now API on transition coordinator that you can animate alongside the running transition.
So to make that more useful I mean this works, the transition coordinator works for any custom transition that you might build yourself, but it also works for our out of the box UI navigation controller transitions, just regular push pop set view controller.
So in other words, you can get a transition coordinator for an out of the box navigation controller transition.
It will also work for present and dismiss.
So it's kind of useful now, because you can do stuff like this.
First of all let's look at the methods.
There's two of them, one is called one is the easier one, it's called there's a typo there, it's animate alongside transition completion, and the other is animate alongside transition in view animation completion.
And basically you pass in an animation block that animates alongside, you pass in a completion handler that runs after it's all done, and the second variation is kind of a more advanced feature.
Most of the time you don't need it, because if you're trying to animate something alongside the transition, which is within the view hierarchy of the container view that you know about, because it's in the context objects that you can query about, then you don't need to specify the other view.
But sometimes you might have a view that you actually want to do an animation in that is actually not part of the view hierarchy that the transition is taking place in.
And in that case you can specify that view, and that's what the second API variant is all about.
So, let's have some fun with it.
Push view controller animated yes.
And what you want to do is you want to have a completion handler that runs after the push finishes.
What you're going to do is you're going to grab a transition coordinator, and then you're just going to call animate alongside transition.
You don't even have to pass in anything for the animation portion, just pass in nil.
Specify completion block, and now you have a completion handler on push view controller pop view controller.
An interesting point of difference is is that and hopefully none of you rely on this, but I'm going to kind of spell it out because I have a little bit of time is that push view controller animated yes used to be a little more eager prior to iOS 7.
In iOS 7 now, push view controller animated yes is going to kind of defer its transition the same way that push view controller animated no did.
So for most of you that's not going to be an issue, but keep in mind that we kind of it's an implementation detail about the exact timing of when the actual transition's animations commence or not.
Alright. So, I like this quote.
We've kind of created a lot of things here, and you can go crazy.
And I want to give you an example of what might be irresponsible.
So here I have a view controller and navigation controller, and I'm using UI kit dynamics, and [Laughter] so it's kind of fun, but maybe you don't want to build your UI like that.
So let's do a quick summary, and then I'm going to talk a little bit about what we're going to talk about this afternoon.
We have basically provided you guys with a lot of new UIView based animation APIs.
We created a brand new snapshotting mechanism that you can use with them, and you can go wild creating fantastic animations and view controller transitions.
All these view controller transitions can be customized, UICollectionView controller can be used now, it can be used really well with the inside of a navigation controller.
It's protocol-based, which might seem like it's a little abstract, but it actually gives you an incredible amount of flexibility, because we're not binding you to any specific object to implement that animation controller, or the interaction controllers.
Remember that you can create interactive transitions and view will appear and view will probably appear might be more appropriate, and you need to possibly take action for that.
We've created a brand new object called a transition coordinator that provides some great new functionality, as well as a means to deal with the cancel phase of an interactive transition.
And for more information on this, please contact our fearless evangelist, Jake Behrens.
I would like to point out a couple of related sessions, and one of which is going to be this afternoon that Ol [phonetic] and I Ol by the way, in addition to collection views, you know, has changed the gravitational constant in UIKit.
And we're going to be talking about how to use UI kit dynamics in a more advanced way, and in particular I will be talking about using it with transitions.
And that's it.
Thank you for coming, have a great rest of the day.
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