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WWDC 2018

WWDC 2018

iOS 12, macOS Mojave, watchOS 5, Xcode 10

Frameworks

201
Creating Apps for a Global Audience
202
What's New in Cocoa Touch
203
I Have This Idea For An App...
204
Automatic Strong Passwords and Security Code AutoFill
205
Advances in Research and Care Frameworks
206
What's New in watchOS
207
Strategies for Securing Web Content
208
What's New in tvOS 12
209
What's New in Cocoa for macOS
211
Introduction to Siri Shortcuts
212
Introducing MapKit JS
213
CarPlay Audio and Navigation Apps
214
Building for Voice with Siri Shortcuts
215
Introducing ClassKit
216
Managing Documents In Your iOS Apps
217
Siri Shortcuts on the Siri Watch Face
218
Advanced Dark Mode
219
Image and Graphics Best Practices
220
High Performance Auto Layout
221
TextKit Best Practices
222
Data You Can Trust
224
Core Data Best Practices
225
A Tour of UICollectionView
226
VoiceOver: App Testing Beyond The Visuals
227
Optimizing App Assets
229
Using Collections Effectively
230
Deliver an Exceptional Accessibility Experience
231
HomeKit Deep Dive
232
Getting Ready for Business Chat
233
Adding Delight to your iOS App
234
What’s New in Safari and WebKit
235
UIKit: Apps for Every Size and Shape
236
AVSpeechSynthesizer: Making iOS Talk
237
Quick Look Previews from the Ground Up
238
What's New in TVMLKit
239
Designing Web Content for watchOS
241
Accessible Drag and Drop
404
New Localization Workflows in Xcode 10
504
Creating Audio Apps for watchOS
505
Integrating with Photos on macOS
506
MusicKit on the Web
507
AVContentKeySession Best Practices
508
Getting and Using a Mapkit JS Key
601
Live Screen Broadcast with ReplayKit
603
Integrating Apps and Content with AR Quick Look
609
Metal for Accelerating Machine Learning
701
Using Accelerate and simd
702
Your Apps and the Future of macOS Security
703
Introducing Create ML
706
Accessing Health Records with HealthKit
707
New Ways to Work with Workouts
708
What’s New in Core ML, Part 1
709
What’s New in Core ML, Part 2
710
What’s New in User Notifications
711
Using Grouped Notifications
712
A Guide to Turi Create
713
Introducing Natural Language Framework
714
Optimizing Your App for Today’s Internet
715
Introducing Network.framework: A modern alternative to Sockets
716
Object Tracking in Vision
717
Vision with Core ML
718
Better Apps through Better Privacy
720
Wallet and Apple Pay: Creating Great Customer Experiences
721
Implementing AutoFill Credential Provider Extensions
WWDC 2017

WWDC 2017

iOS 11, macOS High Sierra, watchOS 4, Xcode 9

App Frameworks

201
What's New in Cocoa Touch
202
Advances in TVMLKit
203
Introducing Drag and Drop
204
Updating Your App for iOS 11
205
What's New in watchOS
206
Introducing Password AutoFill for Apps
207
What's New in Cocoa
208
Natural Language Processing and your Apps
209
What's New in tvOS
210
What's New in Core Data
211
Touch Bar Fundamentals
212
What's New in Foundation
213
Mastering Drag and Drop
214
What's New in SiriKit
215
What's New in Accessibility
216
The Life of a watchOS App
217
Media and Gaming Accessibility
218
Choosing the Right Cocoa Container View
219
Modern User Interaction on iOS
220
Customized Loading in WKWebView
221
What's New in Health
222
Advanced Touch Bar
223
Drag and Drop with Collection and Table View
224
Focus Interaction in tvOS 11
225
What's New in Safari View Controller
226
Build Better Apps with CloudKit Dashboard
227
Data Delivery with Drag and Drop
228
Making Great SiriKit Experiences
229
Building Great Document-based Apps in iOS 11
230
Advanced Animations with UIKit
231
What's New in Core Spotlight for iOS and macOS
232
What's New in CareKit and ResearchKit
234
What's New in iMessage Apps
235
Building Visually Rich User Experiences
236
Cocoa Development Tips
237
What's New in MapKit
238
Writing Energy Efficient Apps
239
Connecting CareKit to the Cloud
240
Introducing Business Chat
241
Introducing PDFKit on iOS
242
The Keys to a Better Text Input Experience
243
File Provider Enhancements
244
Efficient Interactions with Frameworks
245
Building Apps with Dynamic Type
246
Deep Linking on tvOS
247
Extend Your App's Presence With Sharing
248
Localization Best Practices on tvOS
249
Filtering Unwanted Messages with Identity Lookup
250
Extend Your App’s Presence with Deep Linking
251
Now Playing and Remote Commands on tvOS

Graphics and Games

601
Introducing Metal 2
602
Introducing ARKit & Augmented Reality for iOS
603
VR with Metal 2
604
SceneKit & What's New
605
SceneKit in Swift Playgrounds
606
What's New with Screen Recording and Live Broadcast
607
Metal 2 Optimization and Debugging
608
Using Metal 2 for Compute
609
Going Beyond 2D with SpriteKit
610
From Art to Engine with Model I/O

System Frameworks

701
Your Apps and Evolving Network Security Standards
702
Privacy and Your Apps
703
Introducing Core ML
704
Creating Immersive Apps with Core Motion
705
What's New in HomeKit
706
Modernizing Grand Central Dispatch Usage
707
Advances in Networking, Part 1
708
Best Practices and What's New in User Notifications
709
Advances in Networking, Part 2
710
Core ML in depth
711
Accelerate and Sparse Solvers
712
What's New in Core Bluetooth
713
What's New in Location Technologies
714
What's New in Apple Pay & Wallet
715
What's new in Apple File System
716
iOS Configuration and APIs for Kiosk and Assessment Apps
717
Developing Wireless CarPlay Systems
718
Introducing Core NFC
719
Enabling Your App for CarPlay

Design

802
Essential Design Principles
803
Designing Sound
804
Designing Across Platforms
806
Design For Everyone
808
Planning a Great Apple Watch Experience
809
Communication Between Designers and Engineers
810
What’s New in iOS 11
811
Design Tips for Great Games
812
Size Classes and Core Components
813
Writing Great Alerts
814
Designing for Subscription Success
815
How to Pick a Custom Font
816
Love at First Launch
817
Rich Notifications
818
60 Second Prototyping
819
Designing for a Global Audience
820
Express Yourself!
821
Get Started with Display P3
822
App Icon Design
823
Designing Glyphs
WWDC 2016

WWDC 2016

iOS 10, macOS Sierra, watchOS 3, Xcode 8

App Frameworks

201
Internationalization Best Practices
202
What's New in Accessibility
203
What's New in Cocoa
204
iMessage Apps and Stickers, Part 1
205
What's New in Cocoa Touch
206
What's New in tvOS
207
What's New in Foundation for Swift
208
What's New in watchOS 3
209
Getting the Most Out of HealthKit
210
Mastering UIKit on tvOS
211
Quick Interaction Techniques for watchOS
212
Developing tvOS Apps Using TVMLKit: Part 1
213
Improving Existing Apps with Modern Best Practices
214
Extending your App with Safari App Extensions
215
Focus Interaction on tvOS
216
Advances in UIKit Animations and Transitions
217
Introducing SiriKit
218
Keeping Your Watch App Up to Date
219
What's New in UICollectionView in iOS 10
220
Leveraging Touch Input on iOS
221
Optimizing On-Demand Resources
222
Making Apps Adaptive, Part 1
223
Making the Most of Search APIs
224
iMessage Apps and Stickers, Part 2
225
Extending Your Apps with SiriKit
226
What's New with CloudKit
227
Architecting for Performance on watchOS 3
228
A Peek at 3D Touch
229
Developing tvOS Apps Using TVMLKit: Part 2
230
Enhancing VoIP Apps with CallKit
231
CloudKit Best Practices
232
What's New in International User Interfaces
233
Making Apps Adaptive, Part 2
234
What's New in ResearchKit
235
Building Great Workout Apps
236
What's New in Auto Layout
237
Getting Started with CareKit
238
Measurements and Units
239
Crafting Modern Cocoa Apps
240
Increase Usage of Your App With Proactive Suggestions
241
Public Transit in Apple Maps
242
What's New in Core Data

Graphics and Games

601
Go Live with ReplayKit
602
Adopting Metal, Part 1
603
Adopting Metal, Part 2
604
What's New in Metal, Part 1
605
What's New in Metal, Part 2
606
Advanced Metal Shader Optimization
607
Controlling Game Input for Apple TV
608
What's New in GameplayKit
609
Advances in SceneKit Rendering
610
What's New in SpriteKit
611
What's New in Game Center
612
Game Technologies for Apple Watch

System Frameworks

701
Introducing Apple File System
702
Using Store Kit for In-App Purchases with Swift 3
703
Apple Pay on the Web
704
What's New with Wallet and Apple Pay
705
How iOS Security Really Works
706
What's New in Security
707
Introduction to Notifications
708
Advanced Notifications
709
Engineering Privacy for Your Users
710
What's New in HomeKit
711
NSURLSession: New Features and Best Practices
712
Working with Wide Color
713
Health and Fitness with Core Motion
714
Networking for the Modern Internet
715
Neural Networks and Accelerate
716
Core Location Best Practices
717
Beyond Dictation — Enhanced Voice-Control for macOS apps
719
Optimizing I/O for Performance and Battery Life
720
Concurrent Programming With GCD in Swift 3
721
Unified Logging and Activity Tracing
722
Developing CarPlay Systems, Part 1
723
Developing CarPlay Systems, Part 2
724
What's New in the Apple Push Notification Service
725
Deploying AirPrint in Enterprise

Design

801
Inclusive App Design
802
Designing for tvOS
803
Typography and Fonts
804
Designing Great Apple Watch Experiences
805
Iterative UI Design
WWDC 2015

WWDC 2015

iOS 9, OS X El Capitan, watchOS 2, Swift 2

App Frameworks

201
iOS Accessibility
202
What's New in Cocoa
203
What's New in HealthKit
204
Apple Watch Accessibility
205
Getting Started with Multitasking on iPad in iOS 9
206
What's New in MapKit
207
WatchKit In-Depth, Part 1
208
WatchKit In-Depth, Part 2
209
Creating Complications with ClockKit
210
What's New in HomeKit
211
Multitasking Essentials for Media-Based Apps on iPad in iOS 9
212
Optimizing Your App for Multitasking on iPad in iOS 9
213
Building Apps with ResearchKit
214
Introducing On Demand Resources
215
What's New in Storyboards
216
Layout and Animation Techniques for WatchKit
217
Adopting New Trackpad Features
218
Mysteries of Auto Layout, Part 1
219
Mysteries of Auto Layout, Part 2
220
What's New in Core Data
221
Improving the Full Screen Window Experience
222
New UIKit Support for International User Interfaces
223
Introducing the Contacts Framework for iOS and OS X
224
App Extension Best Practices
225
What's New in NSCollectionView
226
Advanced NSOperations
227
What's New in Internationalization
228
WatchKit Tips and Tricks
229
What's New in UIKit Dynamics and Visual Effects
230
Performance on iOS and watchOS
231
Cocoa Touch Best Practices
232
Best Practices for Progress Reporting
233
Advanced Touch Input on iOS
234
Building Document Based Apps
504
Introducing Safari View Controller
509
Seamless Linking to Your App
WWDC 2014

WWDC 2014

iOS 8, OS X Yosemite, Xcode 6, Swift

Special Events

101
Keynote
102
Platforms State of the Union
103
Apple Design Awards

Frameworks

201
Advanced Topics in Internationalization
202
What's New in Cocoa Touch
203
Introducing HealthKit
204
What's New in Cocoa
205
Creating Extensions for iOS and OS X, Part 1
206
Introducing the Modern WebKit API
207
Accessibility on OS X
208
Introducing CloudKit
209
Adapting Your App to the New UI of OS X Yosemite
210
Accessibility on iOS
211
Designing Intuitive User Experiences
212
Storyboards and Controllers on OS X
213
Introducing HomeKit
214
View Controller Advancements in iOS 8
216
Building Adaptive Apps with UIKit
217
Creating Extensions for iOS and OS X, Part 2
218
Designing a Great In-App Purchase Experience
219
Adopting Handoff on iOS and OS X
220
Adopting Advanced Features of the New UI of OS X Yosemite
221
Creating Custom iOS User Interfaces
222
Optimize Your Earning Power With iAd
223
Prototyping: Fake It Till You Make It
224
Core iOS Application Architectural Patterns
225
What's New in Core Data
226
What's New in Table and Collection Views
227
Creating Modern Cocoa Apps
228
A Look Inside Presentation Controllers
229
Advanced iOS Application Architecture and Patterns
230
Making a Great First Impression With Strong Onboarding Design
231
Advanced CloudKit
232
Advanced User Interfaces with Collection Views
233
Sharing code between iOS and OS X
234
Building a Document-based App
235
Advanced Scrollviews and Touch Handling Techniques
236
Building Interruptible and Responsive Interactions
237
A Strategy for Great Work
WWDC 2013

WWDC 2013

iOS 7, OS X Mavericks, Xcode 5

WWDC 2012

WWDC 2012

iOS 6 & OS X Mountain Lion

General

100
Keynote
101
Platforms Kickoff

Essentials

200
What's New in Cocoa Touch
202
Introduction to Auto Layout for iOS and OS X
203
Accessibility for OS X
204
What's New in Cocoa
205
Introducing Collection Views
206
Secure Automation Techniques in OS X
208
Saving and Restoring Application State on iOS
209
iCloud Storage Overview
210
Accessibility for iOS
211
Building Concurrent User Interfaces on iOS
212
Basics+Habits: Building Your Software Projects To Last
213
Introduction to High Resolution on OS X
214
Core Data Best Practices
215
Text and Linguistic Analysis
216
Advanced Appearance Customization on iOS
217
Layer-Backed Views: AppKit + Core Animation
218
Using iCloud with UIDocument
219
Advanced Collection Views and Building Custom Layouts
220
Keyboard Input in iOS
221
iOS User Interface Design
222
Introduction to Attributed Strings for iOS
223
Enhancing User Experience with Scroll Views
224
Using iCloud with NSDocument
225
Up and Running: Making a Great Impression with Every Launch
226
Core Text and Fonts
227
Using iCloud with Core Data
228
Best Practices for Mastering Auto Layout
230
Advanced Attributed Strings for iOS
231
What's New with Gestures
232
Auto Layout by Example
233
Building Advanced Gesture Recognizers
234
AirPrint
235
iOS App Performance: Responsiveness
236
The Evolution of View Controllers on iOS
237
Advanced iCloud Document Storage
238
iOS App Performance: Graphics and Animations
240
Polishing Your Interface Rotations
241
Cocoa Interprocess Communication with XPC
242
iOS App Performance: Memory
243
iPhoto for iOS: UI Progression and Animation Design
244
Internationalization Tips and Tricks
245
Advanced Tips and Tricks for High Resolution on OS X

App Services

300
Getting Around Using Map Kit
301
Introducing Passbook, Part 1
302
Selling Products with Store Kit
303
Staying on Track with Location Services
304
Events and Reminders in Event Kit
305
What's New in iTunes Connect for App Developers
306
Integrating With Facebook, Twitter and Sina Weibo
307
Building Great Newsstand Apps
308
Managing Subscriptions with In-App Purchase
309
Introducing Passbook, Part 2
311
Building and Distributing Custom B2B Apps for iOS

Developer Tools

400
Developer Tools Kickoff
402
Working Efficiently with Xcode
404
Building from the Command Line with Xcode
405
Modern Objective-C
406
Adopting Automatic Reference Counting
407
Adopting Storyboards in Your App
408
Working with Schemes and Projects in Xcode
409
Learning Instruments
410
What's New in LLVM
411
Source Control Management in Xcode
412
Debugging in Xcode
413
Migrating to Modern Objective-C
414
Building, Archiving, and Submitting Your App
415
Debugging with LLDB

Graphics, Media & Games

500
Game Technologies Kickoff
501
Publishing with the iBookstore
502
Effective HTTP Live Streaming
503
Building Books with iBooks Author
504
Introducing Scene Kit
505
Audio Session and Multiroute Audio in iOS
506
Optimizing 2D Graphics and Animation Performance
508
What's New in Game Center
509
Building Interactive Books with EPUB 3 and JavaScript
510
Getting Started with Core Image
511
Core Image Techniques
512
What's New in HTTP Live Streaming
513
Advances in OpenGL and OpenGL ES
514
OpenGL ES Tools and Techniques
515
HTML, CSS, and DOM for Book Authors
516
Integrating Your Games with Game Center
517
Real-Time Media Effects and Processing during Playback
518
Improving Accessibility in Books
519
Multiplayer Gaming with Game Center
520
What's New in Camera Capture
521
Building Game Center Games for OS X
522
Adopting OpenCL in Your Application
523
Best Practices for Color Management
524
Understanding Core Motion
WWDC 2011

WWDC 2011

iOS 5, OS X Lion, & iCloud

Graphics, Media, & Games

400
Graphics, Media, and Games Kickoff
401
What's New in OpenCL
402
Essential Game Technologies for iOS, Pt 1
403
Essential Game Technologies for iOS, Pt 2
404
Audio Development for Games
405
Exploring AV Foundation
406
AirPlay and External Displays in iOS apps
407
Introduction to Game Center
408
HTTP Live Streaming Update
409
Working with Game Center
410
Multi-Player Gaming with Game Center
411
Music in iOS and Lion
412
Turn-Based Gaming with Game Center
413
Audio Session Management for iOS
414
Advances in OpenGL ES for iOS 5
415
Working with Media in AV Foundation
416
Tools for Tuning OpenGL ES Apps on iOS
417
Introducing AV Foundation Capture For Lion
418
Best Practices for OpenGL ES Apps in iOS
419
Capturing from the Camera using AV Foundation on iOS 5
420
Advances in OpenGL for Mac OS X Lion
421
Core Animation Essentials
422
Using Core Image on iOS & Mac OS X
423
What's New in Core Motion

Internet & Web

500
What's New in Core Location
501
iCloud Storage Overview
502
Advanced HTML5 Media Controllers in Safari
503
Hidden Gems for Web Apps
504
Building Newsstand Apps
505
iAd Implementation Best Practices
506
Building iAd Rich Media Ads with iAd Producer
507
iBooks: Create Beautiful Books with HTML5, CSS3 and EPUB
508
Understanding And Optimizing Web Graphics
509
What's New in CSS Effects and Animations
510
In-App Purchase for iOS and Mac OS X
511
Rich Text Editing in Safari on iOS
512
What's New in App Publishing With iTunes Connect
514
What's New in Safari Extensions
515
Using HTML5 Offline Storage
516
Understanding Layout and Gestures in Safari on iOS and Lion
517
Using Local And Push Notifications on iOS and Mac OS X
518
Testing Your Location-Aware App Without Leaving Your Chair
519
Combining Web Accessibility and Automation on iOS
WWDC 2010

WWDC 2010

iPhone 4

General

10
Apple WWDC 2010 Keynote Address

Frameworks

100
Usable by Everybody: Design Principles for Accessibility on Mac OS X
101
What's New in Cocoa Touch
102
What's New in Foundation for iOS 4
103
iPad and iPhone User Interface Design
104
Designing Apps with Scroll Views
105
Adopting Multitasking on iPhone OS, Part 1
106
Understanding Document Interaction Controller
107
Cocoa Tips and Tricks
108
Managing Mobile Devices
109
Adopting Multitasking on iPhone OS, Part 2
110
Advanced Text Handling for iPhone OS
111
iPad Development Overview
112
Integrating Ads with iAd
113
Working Effectively with Objective-C on iPhone OS
114
Advanced Cocoa Text Tips and Tricks
115
Using Core Location in iOS 4
116
Model-View-Controller for iPhone OS
117
Building a Server-driven User Experience
118
Mastering Core Data
119
Accessing Shared Contact Information
120
Simplifying Touch Event Handling with Gesture Recognizers
121
Advanced Gesture Recognition
122
Accessibility on iPhone OS
123
Building Animation Driven Interfaces
124
Understanding Foundation
125
Internationalizing Data on Mac and iPhone
127
Customizing Maps with Overlays
128
Mastering Table Views
129
Implementing Local and Push Notifications
130
Future Proofing your Application
131
Performance Optimization on iPhone OS
133
Using iTunes and App Store Affiliate Tools and Technologies
134
Optimize your iPhone App for the Retina Display
135
Advanced Performance Optimization on iPhone OS, Part 1
136
Calendar Integration with Event Kit
137
Optimizing Core Data Performance on iPhone OS
138
API Design for Cocoa and Cocoa Touch
141
Crafting Custom Cocoa Views
144
Advanced Objective-C and Garbage Collection Techniques
145
Key Event Handling in Cocoa Applications
147
Advanced Performance Optimization on iPhone OS, Part 2

Graphics & Media

400
Graphics and Media State of the Union
401
Game Design and Development for iPhone OS, Part 1
402
Game Design and Development for iPhone OS, Part 2
403
Advances in HTTP Live Streaming
404
Introduction to Game Center
405
Discovering AV Foundation
407
Editing Media with AV Foundation
408
Game Center Techniques, Part 1
409
Using the Camera with AV Foundation
410
Game Center Techniques, Part 2
411
Fundamentals of Digital Audio for Mac OS X and iPhone OS
412
Audio Development for iPhone OS, Part 1
413
Audio Development for iPhone OS, Part 2
414
OpenGL Essential Design Practices
415
OpenGL ES Overview for iPhone OS
416
Harnessing OpenCL in Your Application
417
OpenGL ES Shading and Advanced Rendering
418
Maximizing OpenCL Performance
419
OpenGL ES Tuning and Optimization
420
OpenGL for Mac OS X
421
Incorporating the Camera and Photo Library in your App
422
Taking Advantage of Multiple GPUs
423
Sensing Device Motion in iOS 4
424
Core Animation in Practice, Part 1
425
Core Animation in Practice, Part 2
426
Core Image Effects and Optimization

Internet & Web

500
Safari, Internet and Web State of the Union
501
Delivering Audio and Video Using Web Standards, Part 1
502
Delivering Audio and Video Using Web Standards, Part 2
503
CSS Effects, Part 1: UI Elements and Navigation
504
CSS Effects, Part 2: Galleries and 3D Effects
505
Creating Extensions for Safari, Part 1
506
Creating Extensions for Safari, Part 2
507
Getting the Most Out of Safari Integrated Developer Tools
508
Adding Touch and Gesture Detection to Web Pages on iPhone OS
509
Creating Info Graphics with Standard Web Technologies
510
Creating Content With iAd JS, Part 1
511
Creating Content With iAd JS, Part 2
512
Using HTML5 Offline Storage